The new Diablo game smartly keeps its interface free of distractions for the most part by allowing you to swipe away quest information and chat boxes until you need to revisit them. One of the first concerns about Diablo Immortal immediately done away with is the possibility of an overcluttered screen. Abilities are unlocked gradually through leveling as one would anticipate, so whether this is your first Diablo game or far from it, the onboarding process is quite the simple one. Things are bad with demons and other foulness afoot, and after embarking with some class-specific ambitions just broad enough to mesh with the main story, you're off to meet Deckard Cain and other citizens in need. That makes it sting that much more then when you find that, despite its successes, Diablo Immortal's economy couldn't resist reminding you that you're playing a mobile Diablo game filled with bundles and microtransactions as opposed to just a normal Diablo game.ĭiablo Immortal starts much like you'd expect a Diablo game would. Its touchscreen interface handles Diablo's ability-based inputs far better than anticipated, the voice acting and sound effects will make you forget you're playing on a mobile device, and there's a welcome number of things to do beyond barreling through the main story. In just about every way it possibly could've been, Diablo Immortal has been a surprising experience.
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